Can t package in UE 4.14

I m actually doing a Multiplayer Steam project (only with blueprint) and i wanted to test it with a friend, but my probleme is i can t package my project when i use the pluggin.
Can anybody help me in this?

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Hi Adeven,

UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe

Not sure how to resolve it though.

Cheers,

Hi Adeven,

We will need more information in order to help you resolve this issue:

  1. What is the platform you are packaging for?
  2. What is the plugin that is causing the issue?

Also, please provide as many additional relevant details as possible. For instance, are you following a tutorial on how to do this? etc.

.

Also, looking through your logs, I found the following error:

UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe

The following link shows how this is resolved:

Updating from 4.9 to 4.14 with 2015 Community I get a No 32 bit error

When you installed Visual studio did you add all the C++ extras in the sub menu?

@Adeven,

Please reply and let us know if this resolved you issue or not.

Thanks,

.

hello,
i m following this tutorials serie (step 11) : Blueprint Multiplayer: Project Overview | 01 | v4.11 Tutorial Series | Unreal Engine - YouTube
I can package my project when i don t use the online subsystem Steam plugin and when i try my game in standalone mode it perfectly works.
If it could help you, i can upload my project (+/- 800Mo). I’m trying to reinstall Visual Studio 2015 with C++ extras right now and then test to package.

I reinstalled VS 2015 with C++ extras and package works ! Thanks you guys !