Max Draw Distance behavior changed in 4.15
I've opened my map in 4.15 and everything started to cull too early. I have a map made from large merged meshes and finely adjusted Desired Max Draw Distance per mesh. In 4.15 Max Draw Distance seems to work differently. It feels like it takes distance not to mesh center but to furthest boundary of mesh, something like that. As a result, meshes began to disappear at noticeably shorter distance than before. Apparently, I can re-adjust Max Draw Distance per mesh with bigger values, but... why did this happen, anyway?
Steps to reproduce:
Attached are the same spots of my map seen in 4.14.3 and 4.15.3 Preview.
Thanks for the repro project and provided the extra information as requested. I was able to reproduce your issue in the project provided and have gone ahead and entered a bug for the issue. You can track the issue on our public issues tracker by following the link I have provided below.
Once the issue has been fixed, it will be updated with a Fix Version and the status will change from Unresolved. Let me know if you have further questions or need additional assistance.
answered Feb 06 '17 at 07:39 PM
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