How to change mass for destructible component?
Hi, everyone. I'm making simple asteroid game and trying to make my asteroids destructible. But I have a little problem. My asteroids fly away when hit by projectiles like they are made from plastic. Changing "Mass Scale" in properties of the component doesn't help. I want to make them a little heavier so they won't bounce from my bullets. Can anybody help with this?
P.S. Sorry for my poor English. :)
asked Jun 12 '14 at 08:12 PM in Using UE4
You need to make a "Physics Material" (link) and raise the "Density" property. Then, simply apply this "Physics Material" to your static mesh for your asteroid. This will increase the mass of your static mesh and achieve the behavior you are describing.
answered Jun 13 '14 at 11:12 AM
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