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Apex Cloth with Set Material node

Dear Answerhub,

I have a character that uses nVidia's Apex Cloth simulation for it's hair. My character has an ability to dash forward and it uses the Infamous like effect as shown here (forum link)

alt text

My character turns invisible as it should except for the Apex simulated hair part. the "Set Material" node is called, but the material turns to the gray-gridlike-standard-material instead of the specified "see-through"material. I wanted to know if this is a known issue or if there is a work around.

alt text

Thanks in advance, sincerely,


Product Version: UE 4.13
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problem2.png (1.2 MB)
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asked Feb 02 '17 at 01:01 AM in Blueprint Scripting

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