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Normals creating a weird orange color

I am trying to apply this wood floor texture to an object, but the cracks in between the panels glow an orange color. The basecolor texture has dark lines, however. I'm pretty sure it is because of the normal because the normal map has abnormally dark lines in between the panels. I used Substance to make the material.

Floor in-engine: https://gyazo.com/2b2486118bb01bccec1e4ffbc9fc8276

Base Color Texture: https://gyazo.com/f9a0bb9d1d41d10b8973ad4ca2621857

Normal Map: https://gyazo.com/b1b8fbf29081ef785beb01f41fd25083

Product Version: UE 4.14
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asked Feb 02 '17 at 02:07 AM in Rendering

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SamelCamel
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that normal map is a mess, I'd fix that for sure. regenerate it, redo it whatever.can you also show us a setup of your material?

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answered Feb 02 '17 at 02:28 AM

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Luos
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avatar image SamelCamel Feb 02 '17 at 02:59 AM

Here's where my normal map is being created: https://gyazo.com/731e541c699415020507e6620763d83c

I'm pretty sure it's because substance is outputting some parts of the normal as transparent. which ue4 does not like

avatar image Luos Feb 02 '17 at 11:00 AM

the ue4 material setup is what I meant :p

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