Normals creating a weird orange color

that normal map is a mess, I’d fix that for sure. regenerate it, redo it whatever.can you also show us a setup of your material?

I am trying to apply this wood floor texture to an object, but the cracks in between the panels glow an orange color. The basecolor texture has dark lines, however. I’m pretty sure it is because of the normal because the normal map has abnormally dark lines in between the panels. I used Substance to make the material.

Floor in-engine: Screenshot - 2b2486118bb01bccec1e4ffbc9fc8276 - Gyazo

Base Color Texture: Screenshot - f9a0bb9d1d41d10b8973ad4ca2621857 - Gyazo

Normal Map: Screenshot - b1b8fbf29081ef785beb01f41fd25083 - Gyazo

Here’s where my normal map is being created: Screenshot - 731e541c699415020507e6620763d83c - Gyazo

I’m pretty sure it’s because substance is outputting some parts of the normal as transparent. which ue4 does not like

the ue4 material setup is what I meant :stuck_out_tongue: