Dedicated server actor tag replication
From a client I am calling a "run on server" function that first spawns an actor, sets it's location, then calls a few interface functions. One of these interface functions "setFixed" changes some actor tags and some other stuff. It appears no matter what I try when I check the actor tags they never change, are tags not usable in multiplayer/dedicated servers? Currently I am solving this by setting an array (or maybe I should say structure because arrays for interfaces have been broken forever) and calling the array when I need the "tags" it just seems like actor tags should work, right?
asked Feb 02 '17 at 03:44 AM in Blueprint Scripting
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