Debugging dmp files
I am trying to get a full stack trace from my dmp files, so I can debug a few crashes I have gotten with my packaged game.
I am using visual studio to open up the minidumps (I also tried DebugDiag and WinDbg but didn't have luck with those either).
I have checked "Include Debug Files" in Project Settings -> Packaging
I have added the following symbol paths
I ran the
I opened the resulting dmp file in visual studio, added the symbol paths shown above, and clicked
My build machine has the source engine of the engine. Which I build the game against via jenkins.
Also, I am using git instead of perforce so I can't use this https://docs.unrealengine.com/latest/INT/Programming/Development/Tools/SymbolDebugger/
Does anyone know what I'm doing wrong? And how I can get the full stack trace.
I've never tried debugging the dmp files coming out of UE4 before but I can try looking into this. I do know that our dmp files don't include a lot of information such as the source context to save on storage space but from what I remember it contains everything needed to debug it when you have the source available. The source that needs to be available is the project itself as well, not just the engine's source.
answered Feb 02 '17 at 05:09 PM
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