When I enable forward rendering for my VR project, some meshes (cave walls, cement floors, and steel doors) lose all textures and appear as shades of gray. Any ideas on how to fix this?

Hello UE4 community. When I enable forward rendering for my VR project, some meshes (cave walls, cement floors, and steel doors) lose all textures and appear as shades of gray. Any ideas on how to fix this?

Thanks

Hi, I’m having exactly de same issue with my project. Did you solved it?
Thank you in advance