Package project cause crash when oculus is plugged in?
I've run into a problem with a project i'm working on.
The project works perfectly when run from the editor, even when run as a standalone project, but as soon as the project is packaged as a windows package, either 32bit or 64bit, the software crashes with a generic error message as soon as any level is loaded from the level select menu. It is worth noting that these crashes only occur when the oculus rift is plugged into the computer. As soon as the oculus is plugged out, the software is running fine and does not crash at all. this is a problem since the project is VR orientated.
I've packaged and run the software on two different machines. Both with the same failed result. I've tested it with the commercial release of oculus rift and the DK 1, and both delivered the same crashes on the package project, but works fine when run in the editor.
I then proceeded to delete all the functionality in the levels and even changed the default pawn back to the default firstpersoncharacter, esentially leaving empty levels to load from the menu, but as soon as the project is packaged and run with the oculus plugged in the crash still occur.
We were able, in the past, to package earlier test versions on UE 4.12 and they also ran without any crashes. But alot have been done and added since then so it's hard to say if it's the engine version or something else we added.
Any help is greatly appreciated. Thanks
asked Feb 02 '17 at 07:33 AM in Packaging & Deployment
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
answered Feb 06 '17 at 09:38 PM
Rudy Q ♦♦ STAFF
My apologies for not getting back to you, we reverted to 4.12 and the issue has stopped apearing. If and when i go to 4.14 again and find the same issues i will get back to you with more detail.
Thanks for your help and time spent on this issue, sorry for the inconvenience.
Charl " The Foxhound" Cronje
answered Feb 24 '17 at 10:02 AM
Is it not VR in level select but becomes VR when changing level? at the moment there seems to be an issue in packaged projects when you switch VR on and off in game for some reason.
answered Feb 24 '17 at 10:09 AM
I've run into a similar problem again in 4.16.
Packaged game works fine, but oculus causes fatal error when plugged in...
this is not good as my project is a vr one..
answered Sep 18 '17 at 05:10 PM
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