Can't build 4.14.3 from source: Xcode 8.2.1
I'm trying to build UE4 from source using Xcode, and am following the GitHub readme steps. I have downloaded as a .zip, run the two .command files and opened the Xcode workspace file. I selected the ShaderCompileWorker and built that, which worked fine. However, when I try to build UE4 itself, it simply hangs at about 10% progress. I've left it for over 2 hours, and nothing.
This has happened multiple times. I've tried starting again with a fresh download of the source code. I've tried opening the branch in GitHub desktop rather than download a .zip. I've tried building 4.13 instead. Nothing seems to work, and it always hangs at this point. It must be something wrong on my end since I've seen reports of others successfully building with this method and this version, but I've tried on multiple Macs (one running El Cap, one running Sierra) and the same thing happens.
Does anyone know what the issue might be? Or where I should start looking? I'm not familiar with Xcode at all really.
asked Feb 02 '17 at 10:57 AM in Packaging & Deployment
If you have not already, I suggest removing all UE4 files and starting over following the steps outlined on the following documentation pages (be sure you are on the Mac version by selecting the appropriate button at the top of the page):
If unable to install the engine following these steps, please make a note of any steps that were not clear or that you received an error on.
Be advised to run UE4.14 and greater, your OS will at least be Sierra.
answered Feb 09 '17 at 07:08 PM
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