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Light channel doesn't work on xbox one

Light channel doesn't work on xbox one, seems like can only use one channel in a map, I want to set different light for environment and character, anyone can help me on this issue? thanks!

Product Version: UE 4.11
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asked Feb 02 '17 at 12:39 PM in Using UE4

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staticray
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avatar image SolSkyre Jun 16 '17 at 09:23 AM

Any news on this?

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Hello,

Apparently, lighting channels are working differently on XboxOne than Win64.

I've prepared a very simple project to showcase the issue:

https://www.dropbox.com/s/tx8m8ji5rsndpqu/LightChannelsBugXB1.zip?dl=0

There is an empty map with 3 cubes and 3 dynamic point lights.

From left to right:

Cube1: Only Channel 1 set. Cube2: Only Channel 2 set. Cube3: Only Channel 0 set.

Light1: Red. Only Channel 1 set. Light2: Blue. Only Channel 2 set. Light3: Green. Only Channel 0 set.

At Win64 you see (From Left to right): Red cube, blue cube, green cube

On XBoxOne you see: All cubes are green!

Which means Channel 0 lights are always affecting 1 & 2. And Channel 1 & 2 light are ignored

Has anyone come across this issue?

Thanks,

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answered Jun 19 '17 at 04:36 PM

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galipka
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