Light channel doesn't work on xbox one
Light channel doesn't work on xbox one, seems like can only use one channel in a map, I want to set different light for environment and character, anyone can help me on this issue? thanks!
asked Feb 02 '17 at 12:39 PM in Using UE4
Apparently, lighting channels are working differently on XboxOne than Win64.
I've prepared a very simple project to showcase the issue:
There is an empty map with 3 cubes and 3 dynamic point lights.
From left to right:
Cube1: Only Channel 1 set. Cube2: Only Channel 2 set. Cube3: Only Channel 0 set.
Light1: Red. Only Channel 1 set. Light2: Blue. Only Channel 2 set. Light3: Green. Only Channel 0 set.
At Win64 you see (From Left to right): Red cube, blue cube, green cube
On XBoxOne you see: All cubes are green!
Which means Channel 0 lights are always affecting 1 & 2. And Channel 1 & 2 light are ignored
Has anyone come across this issue?
answered Jun 19 '17 at 04:36 PM
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