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commandlet to import fbx using UE4Editor-Cmd.exe

I try to convert fbx file into uasset without gui(on cloud server). Follow this command:

UE4Editor-Cmd.exe filepath.uproject -run=ImportAssets -source=filepath.fbx -dest=assetpath -importsettings=""

From : https://answers.unrealengine.com/questions/535746/ue4-convert-fbx-to-uasset-commandlet.html

It works on the 4.15 preview 3 alt text

However it shows this error on 4.14.3 alt text

Do you guys have any idea? why? Somehow it's similar to this problem, but it marked as fixed in 4.14.3 , which is clearly not. https://answers.unrealengine.com/questions/544498/fbx-crash-4142.html

or maybe the FBX Static Mesh Pipeline that I followed is outdated(using maya) https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/StaticMeshes/index.html#materials

Product Version: UE 4.14
1.png (111.3 kB)
2.png (143.1 kB)
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asked Feb 02 '17 at 12:18 PM in Bug Reports

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Thanks to @Softavi.

The problem is solved by adding the flag '-AllowCommandletRendering' to the command line.

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answered Feb 02 '17 at 05:50 PM

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