Unable to debug instance of same blueprint.
I have 20 actors in my level. All of them are drag'n dropped from the Content Browser onto the level. When I edit the Blueprint for the other actors on the level the same Blueprint script is shown, which makes sense since they are all just instances of the same blueprint actor.
However, when I debug, only the first actor trigger debug functions. For example, putting a breakpoint in the blueprint script and then clicking the first actor result in a break, but for the other actors nothing happens (and no activity is shown).
asked Jun 12 '14 at 09:20 PM in Blueprint Scripting
Just to be clear--you are checking your other actors by using the Debug Filter drop-down within the blueprint in question, correct?
answered Jun 12 '14 at 09:40 PM
Steve Allison STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here