How to move Actor connected with physical meshes?
How can I use the "SetActorLocation" is connected with the physical components? I work in C ++, and therefore can not access the Mesh from the code to disable the physics before moving and incorporate after. The only solution found - BP's use at AttachTo BeginPlay (Target - Mesh, In Parent - GetRootComponent), and C ++ use GetChildrenComponents () or disable physics each MeshComponent. Can you suggest a simple solution?
asked Feb 02 '17 at 05:23 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here