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How to move Actor connected with physical meshes?

How can I use the "SetActorLocation" is connected with the physical components? I work in C ++, and therefore can not access the Mesh from the code to disable the physics before moving and incorporate after. The only solution found - BP's use at AttachTo BeginPlay (Target - Mesh, In Parent - GetRootComponent), and C ++ use GetChildrenComponents () or disable physics each MeshComponent. Can you suggest a simple solution?

Product Version: UE 4.14
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asked Feb 02 '17 at 05:23 PM in Blueprint Scripting

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avatar image ErrinMiller Feb 02 '17 at 05:26 PM

Can you describe what you are trying to do, either by system or mechanic? I can't make out what you are trying to accomplish.

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