How to move Actor connected with physical meshes?

How can I use the “SetActorLocation” is connected with the physical components? I work in C ++, and therefore can not access the Mesh from the code to disable the physics before moving and incorporate after. The only solution found - BP’s use at AttachTo BeginPlay (Target - Mesh, In Parent - GetRootComponent), and C ++ use GetChildrenComponents () or disable physics each MeshComponent. Can you suggest a simple solution?

Can you describe what you are trying to do, either by system or mechanic? I can’t make out what you are trying to accomplish.