Add custom component to Static Mesh and convert to bp breaks bp editor windows
When I add a custom created ActorComponent to a SM_Door I put into the level from the starter content and then convert the door in the view-port to a blueprint it causes the Blueprint editor windows not to be viewable.
Commit Level: a5c5b9d322ecf1e4f44b0bc4b652e98f22fcd56d
It causes the window to open but its not visible, I don't know if its a bug where the windows extents are (0,0) - (0,0) or if its just not rendering. The only way to fix it is to delete the contents of Engine/Saved/ under UnrealEngine/. Then you can open up the blueprint editor window.
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answered Mar 27 '17 at 12:54 PM
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