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How would I go about temporarily changing a skeletal mesh texture?

How would I go about temporarily changing a skeletal mesh texture?

Basically the all I want to do is upon using a skill involving fire have the players texture to more closely reflect it.

All I need is the node the rest I am sure I can figure out.

An example of what I am talking about might be the overheating of a weapons system, the texture would change from metal grey to red.

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asked Jun 12 '14 at 09:45 PM in Blueprint Scripting

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avatar image Jacky Jun 12 '14 at 10:24 PM

Look into Material Instance Dynamic.

avatar image Amkzul Jun 13 '14 at 01:18 AM

Edit: actually I think I figured it out, seems I have to compile it first under defaults > mesh.

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