Widget inheriting another widget behavior BUG

Hello.
I created separately 2 widgets. One is for showing character’s health and name, and second widget is for showing capture status.
Both widgets i created from widget_blueprint so i didnt inherited them nor copied code.
I think there is some kind of inheritance bug because im not scaling capture widgets but they are sometimes scaled…

Picture showing behavior:


Proof of buggy inheritance:

If any questions, please let me know.

Hello Name368,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots from the clean project (if possible) so as to have a narrowed down blueprint/settings to investigate?

Problem solved… facepalm
I did mistake when i used node “get component by class”… This sometimes got another widget component and caused this scale bug. When i replaced it with exact widget component reference (widget_name_health), all problems solved…