Move destructible mesh chunks with blueprints
Hey guys, I am working on a game where the player is able to pull objects toward themselves, then aim and launch them back out using physics. This works fine with static mesh's but I am having difficulty doing it with destructible meshes and their 'chunks'. I would like to be able to line trace to a specific chunk (as I am doing currently with static meshes), get the chunk, pull it toward the player, attach it to the motion controller (the game is in VR) and then launch the chunk back out into the world.
The problem arises because I cannot figure out how to set the specific chunk's location. I am able to add a physics handle and attach it to the motion controller, but it attaches at its current location and will not move towards the player.
I know this is a bit of a complicated description but if you have any experience with this, any advice would be greatly appreciated!
asked Feb 02 '17 at 10:02 PM in Blueprint Scripting
DM are more like skeletal meshes than static meshes, and the chunks are the bones with sockets.
If you want to move a DM chunk around like that, you will need to do it in C++; unless someone found a magic way in blueprints to do it.
answered Feb 02 '17 at 11:11 PM
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