Getting Post Process Anim Blueprint to work with Montages

We’re trying to set up post process anim blueprints per character to handle things like floor ik and custom jiggle joints, etc. The problem we’re having is, whenever we call a montage from the character pawn, the post process anim graph seems to no longer evaluate. The event graph seems to still think, but the anim graph is no longer receiving input. Is this a bug in the engine? or was there something special we needed to set up to make the two play nice with each other?

I don’t know if this is the problem you are having, but I had a similar problem that was solved by disabling “Use Multithreaded Animation Update” in the class settings of the PostProcessingAnimBP.