Scene receive much color

green color occur from granite plates on the table. I know that I can on other meshes reduce diffuse boost but it very long and not right.
but is there are more good solution - for example - restrict area of rebound light from this plates or may be settings on mesh for turn off spread color light?

It’s bug of GI, if changing to 0 in PPVolume - it’s ok, but it’s no ok for lighting.
still problem

Hi, Tim.

I’m very glad to see you here as my favorite KnowAllMan !))

but I have many scenes with the same problem - please look at one:

  1. With default GI (this is one, even if disabled PP) on the wall no green colors mats - but in scene there is

  1. Disabled GI - no greenish

  1. Try to up SkyLight (intensity one, movable)

and intenstity 10, stationary

skylight give very bad results for lightinig , espesially highest value gives many artefacts (leaking for ex.)

please help!

I totally solved my problem! it was a green tint of the glass

Hi 6r0m,

Lowering the GI Intensity of the Post Process Volume is not ideal when trying to solve a particular issue like this because it’s lowering the GI for the entirety of the scene while inside it.

Another way to approach this is to do one of the following:

  • You can select the object in your scene that is causing too much green and from its Details panel you can lower the Diffuse Boost so that it doesn’t have as much contribution. However, this doesn’t work well if you’ve got a lot of objects in your scene that are contributing or if the object has multiple material elements because it will lower the Diffuse Boost for all materials on that object.
  • Alternatively, you can do the same thing, but for a specific material. You can open the offending material and from its Details panel in the Material Editor, you can adjust the Diffuse Boost to be lower.
  • Even still, you could use GI Replace to adjust the indirect lighting color for the GI if Diffuse Boost is not giving you the results you’re after.

I think I also covered this in the Lighting Stream I did for our Training streams, but I can’t remember exactly. There are some other tips/tricks and general lighting with baked lighting that may help you in this stream too. :slight_smile:

Anyway, I hope this helps.

Tim