How to stop first person character from knocking around objects in the world?
I have a two player game which has been going off the first person c++ template and I've added enemies, but whenever i move into enemies they get knocked around. I would like the player not to be able to move enemies, or any objects in the world for that matter, but I can't seem to understand how to do it. I've turned off physics for both the player and the enemy, but it keeps happening. Is there anything else that I can do? The enemies are going to be moving in the future, but i'd like them to just stay where they are until a blueprint or code command tells them to move
asked Feb 03 '17 at 08:39 AM in C++ Programming
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