Wheel suspension breaks when turning

Hello ue4 users,

I have a wheel setup with angular physics contraints on them, and everytime i’m not going forward, so side ways or turn, my entire wheel rig flies off.

It is a actor in a actor, could that be the problem?
or is a physics constraint bound to one position?

Any one a idea what could be doing this?

Many thanks,

ps: this is what happens (video of the bug)

Still looking for a awnser

Still looking for an answer, has anyone any idea what this could be?

Found the problem, the moral of the story is that constraints do there job very good, so don’t use them in conjunction with constraints.