Local Array of Wildcards in Macro won't change to type

Hi there, I’m having an issue with trying to get a local array of wildcards to switch into the data type I require within a Macro. I’m not sure if this a bug or if I’m doing something wrong but putting it here just incase, It won’t let me compile any blueprints when I attempt to use this, essentially all I’m trying to is set an array of material instances for use inside this macro, if this is a bug are there any possible workarounds I can do inside the Macro to get this working?

Thanks. :slight_smile:

Hello JBroderick,

After doing some digging I found that this appears to be a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-21739)

Make it a great day

This isn’t in a nested Macro however, but thanks for the clarification. :slight_smile:

just ran into this…