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Damage Impulse on DmgType_Instant snaps forward during multiplayer

I am seeing odd behavior in a multiplayer game when trying to add knockback on damage. When shooting another player, the other player correctly gets knocked backwards but then snaps forward. Does anyone know why this is happening or perhaps how to fix it?

I am using a fresh install of the ShooterGame sample project and adjusted the DmgType_Instant blueprint as follows: - Damage Impulse set to 5000 - Uncheck Scale Momentum by Mass

I am running UE 4.2 from the editor (built from source) as a dedicated server with 2 clients.

Product Version: Not Selected
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asked Jun 12 '14 at 10:51 PM in Using UE4

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