RTS camera and character movement
I'm working on a small game where I'm using a RTS style camera, but have problems getting my pawn moving..
I have made and placed in the world a Camera blueprint that contains a spring arm and a camera. and set to auto possess player 0..
My playercontroller is then controlling the camera like this using event tick:
I have then added the topdowncharacter example files and placed the TopDownCharacter in the world and add the controls to my playercontroller:
And Move to hit location looks like this:
This is not working... But if change the TopDownCharacter placed in the world to auto possess player 0, then I'm able to move but my camera BP is not working and the camera is placed on the TopDownCharacter shulders..
Can anyone help me getting this working together?
asked Feb 03 '17 at 04:55 PM in Blueprint Scripting
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