Using shader model 5.1 or 6 in HLSL?

Is it somehow possible to use shader model 5.1 or 6 when writing shaders? I know UE has support for DX12, but turning it on doesn’t seem to help with HLSL. If it isn’t possible, does anyone know if it is planned for a future release?

Thanks,

The only options I have seen in the editor is shader model 4, 5 and if enabled 6. I believe the models are updated as the shader models update. So 5 should encompass the changes done to 5.1. At the moment, Unreal Engine 5 has support for shader model 6.