HTML5 Packaging: do any plugins work?
I know there's already some questions out about packaging HTML5 with plugins and I know the answer is: that's a 3rd party developer problem. My question is can anyone verify that at least one plugin (ANY plugin at all) works in an HTML5 build in ANY UE4 version?
I've tried several different plugins using every version of UE4 from 4.11.2 up to 4.14.3, none of them work, all builds fail with "UNKNOWN ERROR". Blank projects each time, all package HTML5 fine without plugins yada yada, same as all the other posts. I'm on W10 64bit, Visual Studio 2013. I might go back and start trying form 4.0 up, but that's a ton of download time so i figured I'd ask first. I also tried packaging a few times using the experimental nativize blueprint which also failed.
If anyone can verify this, I'll accept that it's a plugin coding issue and contact the plugin developers (again), or maybe spend 6 months learning c++ , which i should probably do anyway... eeee
If you run into a problem with a plugin and it's not an Epic Games plugin, you'll need to contact the creator of the plugin to see about the error. It's possible as you said, that it wasn't created for HTML5. The description does say that the supported build target platforms does include HTML5.
Let me know what you find out from the creator of the plugin, thanks!
answered Feb 10 '17 at 06:35 PM
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