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UV Mapping Problem

Hey community,

My following problem:

I just unwrappen a wall mesh in blender for both uv and lightmap (included photos below):

Eventhough they seem to be unwrapped properly (no overlapping, nice margin between all faces etc.), when baking the scene I get some weird results... :(

PS.: I also set the lightmap resolution within unreal to 128 which what I heard so far is propably even too high for such a simple mesh! (But it changed nothing at all)


Product Version: UE 4.14
strange_edge.png (138.4 kB)
uv_map.png (482.0 kB)
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asked Feb 03 '17 at 09:02 PM in Using UE4

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