Hey community,
My following problem:
I just unwrappen a wall mesh in blender for both uv and lightmap (included photos below):
Eventhough they seem to be unwrapped properly (no overlapping, nice margin between all faces etc.), when baking the scene I get some weird resultsā¦
PS.: I also set the lightmap resolution within unreal to 128 which what I heard so far is propably even too high for such a simple mesh! (But it changed nothing at all)
PLS HELP ME! A BIG THANK YOU IN ADVANCE!!