Hey folks,
I’m trying to make a Packaged Shipping build for the first time, on Mac OS X. The packaging seems to work, but when I double-click the generated .app it crashes.
I’m using:
- the GitHub version of UE4, (origin/4.2)
- OS X 10.9.2
- Xcode Version 5.1.1 (5B1008)
Here’s the log:
SIGSEGV: invalid attempt to access memory at address 0x28
EngineCrashHandler(FGenericCrashContext const&) [LaunchMac.cpp, line 25] [in MyProjectName-Mac-Shipping]
PlatformCrashHandler(int, __siginfo*, void*) [MacPlatformMisc.cpp, line 1065] [in MyProjectName-Mac-Shipping]
_sigtramp() Address = 0x8d48e5aa (filename not found) [in libsystem_platform.dylib]
ULinkerLoad::CreateLoader() [LinkerLoad.cpp, line 663] [in MyProjectName-Mac-Shipping]
ULinkerLoad::Tick(float, bool, bool) [LinkerLoad.cpp, line 480] [in MyProjectName-Mac-Shipping]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) [LinkerLoad.cpp, line 237] [in MyProjectName-Mac-Shipping]
LoadPackage(UPackage*, wchar_t const*, unsigned int) [UObjectGlobals.cpp, line 784] [in MyProjectName-Mac-Shipping]
ResolveName(UObject*&, FString&, bool, bool) [UObjectGlobals.cpp, line 553] [in MyProjectName-Mac-Shipping]
StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) [UObjectGlobals.cpp, line 654] [in MyProjectName-Mac-Shipping]
UStaticMesh* ConstructorHelpersInternal::FindOrLoadObject<UStaticMesh>(FString&) [ConstructorHelpers.h, line 31] [in MyProjectName-Mac-Shipping]
ConstructorHelpers::FObjectFinderOptional<UStaticMesh>::Get() [ConstructorHelpers.h, line 120] [in MyProjectName-Mac-Shipping]
AMyProjectNamePawn::AMyProjectNamePawn(FPostConstructInitializeProperties const&) [MyProjectNamePawn.cpp, line 22] [in MyProjectName-Mac-Shipping]
UClass::CreateDefaultObject() [Class.cpp, line 2377] [in MyProjectName-Mac-Shipping]
ProcessNewlyLoadedUObjects() [UObjectBase.cpp, line 503] [in MyProjectName-Mac-Shipping]
FEngineLoop::PreInit(wchar_t const*) [LaunchEngineLoop.cpp, line 1225] [in MyProjectName-Mac-Shipping]
-[UE4AppDelegate applicationDidFinishLaunching:] [Launch.cpp, line 114] [in MyProjectName-Mac-Shipping]
__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__() Address = 0x8ab3ee0c (filename not found) [in CoreFoundation]
_CFXNotificationPost() Address = 0x8aa32a6d (filename not found) [in CoreFoundation]
-[NSNotificationCenter postNotificationName:object:userInfo:] Address = 0x924e07ba (filename not found) [in Foundation]
-[NSApplication _postDidFinishNotification] Address = 0x8bef3cf9 (filename not found) [in AppKit]
-[NSApplication _sendFinishLaunchingNotification] Address = 0x8bef3a2c (filename not found) [in AppKit]
-[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] Address = 0x8bef0916 (filename not found) [in AppKit]
-[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] Address = 0x8bef036b (filename not found) [in AppKit]
-[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] Address = 0x924fef0a (filename not found) [in Foundation]
_NSAppleEventManagerGenericHandler() Address = 0x924fed7d (filename not found) [in Foundation]
aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) Address = 0x8e0e6e1f (filename not found) [in AE]
dispatchEventAndSendReply(AEDesc const*, AEDesc*) Address = 0x8e0e6c32 (filename not found) [in AE]
aeProcessAppleEvent() Address = 0x8e0e6b36 (filename not found) [in AE]
AEProcessAppleEvent() Address = 0x921e9161 (filename not found) [in HIToolbox]
_DPSNextEvent() Address = 0x8beec246 (filename not found) [in AppKit]
-[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] Address = 0x8beeba2b (filename not found) [in AppKit]
-[NSApplication run] Address = 0x8bedfb2c (filename not found) [in AppKit]
NSApplicationMain() Address = 0x8beca913 (filename not found) [in AppKit]
tchar_main(int, wchar_t**) [LaunchMac.cpp, line 227] [in MyProjectName-Mac-Shipping]
main() [LaunchMac.cpp, line 204] [in MyProjectName-Mac-Shipping]
start() Address = 0x91d585fd (filename not found) [in libdyld.dylib]