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Online Subsystem Steam Not Allowing Build to be Successful.

While attempting to Integrate the Online Subsystem Steam, I could no longer make builds with it.

I was successfully able to do builds before I integrated it now it always give me this: Unreal Build Log

Product Version: UE 4.13
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asked Feb 04 '17 at 01:18 AM in Packaging & Deployment

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Austin_WGames
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1 answer: sort voted first

Hey MrJamesWeston,

I recommend taking a look at this wiki page that details how to implement Steam into your game project:

https://wiki.unrealengine.com/4_13%2B_Network_Guide#Steam

Make sure that you're following those steps exactly, and then if the issue still occurs please let me know and we can continue to investigate.

Have a great day

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answered Feb 07 '17 at 06:35 PM

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Sean L ♦♦ STAFF
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avatar image Austin_WGames Feb 10 '17 at 11:23 PM

Hey Sean, I wanted to let you know as I've been following Rama's Guide: https://wiki.unrealengine.com/Steam,_Using_the_Steam_SDK_During_Development For my multiplayer project and never had a problem, but now issues have come up. I've tried disabling new plugins which were implemented, but that doesn't seem to be the case.

avatar image Sean L ♦♦ STAFF Feb 13 '17 at 02:34 PM

Are any of the plugins that you are using third-party?

I'd highly recommend starting from scratch and implementing it using the link I've provided above. Some of the information in the guide you've linked seems out of date.

avatar image Austin_WGames Feb 15 '17 at 01:36 AM

Hey Sean! I did get everything working by restarting the DefaultEngine.ini portion! Thank you for your time!

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