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Hi there! I have two Actions set onto one button, Tap to Jump and Hold to Sprint. Both actions work however I don't want the player to jump if they're trying to sprint. Any Ideas?

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Product Version: UE 4.13
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asked Feb 04 '17 at 01:23 AM in Blueprint Scripting

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avatar image Unitrix Feb 04 '17 at 02:47 AM

I haven't looked closely to your blueprint, because i'm very bad with interfaces.

If you're talking about tapping spacebar to jump and holding spacebar to sprint, I would do the sprint function on the pressed execution pin, and jump on the release execution pin. maybe this is an idea?

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i have an idea.

1.set a timer when you press the button, the waittime can be a variable, just call "it's timetosprint".

2,the time duration you press( calculate at the moment you release the button) is less than the waittime, jump event execute.

3.In waittime you didnt release the button, the timer work! it's time to sprint,sprint event execute.

4.after you release the button,clear the timer

Finally,maybe it's the blueprint you need.alt text

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answered Feb 04 '17 at 07:53 AM

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