LevelSequence on StreamingLevel
I have some issue/bug with type of actor, LevelSequence in LevelStreaming mode. Specially in hidden (not yet loaded) sublevels.
Reproduce of bug:
Initially Level1 and Level2 unloaded. And at start of game they both invisible and unloaded. When game started view changed to LSA camera view automatically and that LSA not played (PlayerController works but camera changed to sequencer camera).
If LSA put on PresistentLevel and start game then LSA plays automatically (from same view) and after camera changed to player camera.
BUG: So "LevelSequence" with AutoPlay=1 works incorrectly on streaming levels (change camera view and freeze).
Resolve method right now: That bug possible to come over in another way - just uncheck AutoPlay=0 and control sequences manually in BP. But its need to do for each level (every BP).
Question: Why that LSA activated (change view) on start and freeze camera view ? I think that LevelSequenceActor must be unloaded as well as Level1. Or that type of actor is "Special" or ignores level streaming mode?
asked Feb 04 '17 at 05:34 AM in Bug Reports
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
answered Mar 21 '17 at 09:31 PM
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