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AttachActorToActor

So I want to attach my pawn to another actor when they collide, I was able to trigger an event when they collide, now I want to attach my pawn to a branch actor, but it does not want to work... please help.

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Product Version: UE 4.14
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asked Feb 04 '17 at 05:44 AM in Blueprint Scripting

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Spartan2W
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1.You want to attach a swing to a character, so you should appoint clearly the socket name of the attachtocomponent node. The socket name is the name of the socket of your character skeleton. 2.Remove the equal node and branch node,they r useless.Just connect the cast node and swing event node.

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answered Feb 04 '17 at 06:09 AM

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Sharkafuc
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avatar image Spartan2W Feb 04 '17 at 06:22 AM

Thanks that worked!

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