So I want to attach my pawn to another actor when they collide, I was able to trigger an event when they collide, now I want to attach my pawn to a branch actor, but it does not want to work... please help.
asked Feb 04 '17 at 05:44 AM in Blueprint Scripting
1.You want to attach a swing to a character, so you should appoint clearly the socket name of the attachtocomponent node. The socket name is the name of the socket of your character skeleton. 2.Remove the equal node and branch node，they r useless.Just connect the cast node and swing event node.
answered Feb 04 '17 at 06:09 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here