Hallo,
I have this situation where i have moving Platform what is moved in simple way without Physics activated. And on this Platform is walls. 2 Players stand on platform … both Players are using Charecter Movement Componenet. I can push Other Player In oposit direction of where the platform moves. In this momenet when player is pushed he starts to ignore any collision so i can push it thru walls. When player moves with key input all Walls block him as inteneded. I tryed all the settings CCD , Trace Complex on Move , Check Async Scene on Move they gave nothing.
im adding Gifs and some screens of my Collision Settings for walls… i dont know if this is intended behaviour but for me its a BUG.
This is First GIF where you can see how Player is pushed .
This is with show Collision enabled.
Here you can see player stuck in Wall after been pushed in to it.
This is My Wall Settings + under the wall there is Collision Box (red outline) both have same settings.
If this is actual functionality please can someone at last tell me how would i do a Workaround wihout super Loops of ajusting Players location manualy ?
Thank you and have a nice day .