Player can be pushed thru walls on Moving platforms

Hallo,

I have this situation where i have moving Platform what is moved in simple way without Physics activated. And on this Platform is walls. 2 Players stand on platform … both Players are using Charecter Movement Componenet. I can push Other Player In oposit direction of where the platform moves. In this momenet when player is pushed he starts to ignore any collision so i can push it thru walls. When player moves with key input all Walls block him as inteneded. I tryed all the settings CCD , Trace Complex on Move , Check Async Scene on Move they gave nothing.

im adding Gifs and some screens of my Collision Settings for walls… i dont know if this is intended behaviour but for me its a BUG.

This is First GIF where you can see how Player is pushed .

This is with show Collision enabled.

Here you can see player stuck in Wall after been pushed in to it.

This is My Wall Settings + under the wall there is Collision Box (red outline) both have same settings.

If this is actual functionality please can someone at last tell me how would i do a Workaround wihout super Loops of ajusting Players location manualy ?

Thank you and have a nice day .

Hello Positivity,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.

Link: Unreal Engine Issues and Bug Tracker (UE-41613)

Make it a great day