[BUG 4.14.3] Audio Component plays wrong file

Hi there,

it seems that i found a bug, or im doing something wrong.

I have placed in each Level of my game one SoundCue for the Background Music. If i start the game all works as expectet. But, if i load a Checkpoint, or load a game, then the AudioComponent Plays allways the Music from the first Level. Even if i start the game in Level 3.

I watched the Component in the Level blueprint and it Show the correct SoundCue. But it Plays the wrong one. In each Level, there is only one Music and this Music is unique. So in no Level there are more than one Music or the same Music.

Is this a bug? Theres another Thing: I set the volume with Audjust Volume. If i have a Matinee, than the volume is set to something near 0. Is the Matinee finished, than the volume is set to something at 0.2. But after the Level load, the wrong Music is played and the volume is set to 0.

After looking for it i think, that the Problem has to do with the realtime Sound under “Settings”. After unmuting it it works. But only one time. Then, i have to restart the Editor. I think there is a bug.

Hey Beregron,

Without having the test case in front of me it is hard to say for sure, but I believe you are experiencing an issue that has already been reported. It has to do with sounds being recycled after levels restarting. This was specifically reported for paused sounds, and then restarting a level, but the core functionality was addressed in the fix.

UE-39650

Try retesting your issue in the 4.15 preview 3 release to see if it’s resolved in that build version. Let me know if you have further questions.

Thank you,

I think so too. But one Problem is solved. The wrong file was played from a blueprint. But that blueprint has no reference to that file. But the Problem with pause and stop and so on still exist. I’ll wait for the next update ;o)