[BUG 4.14.3] Audio Component plays wrong file
it seems that i found a bug, or im doing something wrong.
I have placed in each Level of my game one SoundCue for the Background Music. If i start the game all works as expectet. But, if i load a Checkpoint, or load a game, then the AudioComponent Plays allways the Music from the first Level. Even if i start the game in Level 3.
I watched the Component in the Level blueprint and it Show the correct SoundCue. But it Plays the wrong one. In each Level, there is only one Music and this Music is unique. So in no Level there are more than one Music or the same Music.
Is this a bug? Theres another Thing: I set the volume with Audjust Volume. If i have a Matinee, than the volume is set to something near 0. Is the Matinee finished, than the volume is set to something at 0.2. But after the Level load, the wrong Music is played and the volume is set to 0.
asked Feb 04 '17 at 02:49 PM in Bug Reports
Without having the test case in front of me it is hard to say for sure, but I believe you are experiencing an issue that has already been reported. It has to do with sounds being recycled after levels restarting. This was specifically reported for paused sounds, and then restarting a level, but the core functionality was addressed in the fix.
Try retesting your issue in the 4.15 preview 3 release to see if it's resolved in that build version. Let me know if you have further questions.
answered Feb 06 '17 at 06:50 PM
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