…Specifically? I was told I need to convert the world space orientation to local space, feed in the yaw and pitch from that to the offset. Apply the resulting pose as an additive mesh space pose on top of the exiting locomotion pose. I’ve been trying to do that but my NPC character still aims at the player like “A” instead of like “B” in the diagram below. The other images show what I’ve done so far. No idea if I’m close yet or not
Take a look at this: https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimHowTo/AimOffset/03_ImplementingAimOffset/index.html
It should get you in the right direction.