Getting a variable from a blueprint into a widget
The question is mostly in the title but to expand.
I can't seem to find the correct nodes to make this work. any help would be appreciated.
This seems like something really simple but I've been stewing on it for quite a while now and thought I'd ask you lovely lot for a hand. This may be stating the blatantly obvious but im new to programming and UE4, so sorry for this potentially really dumb question. (it wouldnt be my first).
managed to fix this with a little help from a friend so thought i would post the solution here for anyone else having the same issue.
This is how i got it working:
answered Feb 08 '17 at 11:05 AM
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