The question is mostly in the title but to expand.
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Im trying to reference a variable inside BP_Inventory (Actor Blueprint) from within my WID_Inventory (Widget)
I’ve created a variable within the widget (BPInventoryRef) but all the variables it calls return a value of zero. regardless of actual values. -
I have also tried using a cast to rather than a reference variable. but im unsure what i need to plug into the object wildcard on the cast node. Also, I’ve been told that this is a more resource hungry way of doing the same operation so i’m hesitant to use it.
I can’t seem to find the correct nodes to make this work. any help would be appreciated.
This seems like something really simple but I’ve been stewing on it for quite a while now and thought I’d ask you lovely lot for a hand.
This may be stating the blatantly obvious but im new to programming and UE4, so sorry for this potentially really dumb question. (it wouldnt be my first).