Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

After Image problem with Temporal AA and masked materials

Ue4 create a few strange after Images when you move, but only on masked surfaces. This problem is fixed when you disable TemporalAA. I've also seen this problem at Conan Exiles and Ark (two new Ue4 games on steam). disable SSR and motion blur make no difference. and the game works whit 60 fps

The material in the background is a simple mask material without extra settings, It only has a noise texture for "Opacity Mask" alt text

And the same effect I get at grass whit ditherTemporalAA alt text

Product Version: UE 4.13
aiblur1.png (1.3 MB)
aiblur3.png (2.0 MB)
more ▼

asked Feb 04 '17 at 05:34 PM in Rendering

avatar image

6 1 1

avatar image YOUNG HOON LIM Jan 03 '19 at 08:24 AM

I had same problem as this, in my case I did change on my project render setting use 'MSAA' filter. Then I can't see anymore this like after image

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question