How to create a condition that checks if "X actor" is destroyed?
I have an enemy actor, and I want to to create a condition that does something once the enemy is destroyed. how do I construct the logic behind this?
The enemy is an actor Blueprint.
asked Feb 04 '17 at 06:12 PM in Using UE4
Found the OnDestroyed event. Question is null.
answered Feb 04 '17 at 06:49 PM
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