Using Ambient Occlusion Map With Layered Material
I recently started tinkering around with material functions and layered materials. My dilemma is I'm having a hard time figuring out how to add in my ambient occlusion map into my material.
I added a screenshot to show the setup I have. I have 5 material functions that I'm blending together and controlling with masks. How can I include my AO texture map into my material without disturbing the masking and blending? Is there a "Insert AO Map Here" node somewhere? Thanks in advance.
asked Jun 13 '14 at 01:18 AM in Rendering
Hello! I think you will find your answer there : https://docs.unrealengine.com/latest/INT/Resources/Showcases/MaterialLayers/index.html#addingincavityandambientocclusion
Hope it help!!! Lucas
answered Jun 13 '14 at 12:59 PM
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