How to Remove Widget Texture sRBG Without Code?

Hi there!

I have a texture without sRBG but when placed in a widget, sure enough, the sRBG is re-applied.

sRBG is unchecked on the texture and it looks fine in editor but when placed in a Widget its discoloured.

Is there any workaround to this?

I saw something releated to changing the Widget Passthrough material to unlit but it already is unlit…

This issue is resolved by changing the Bit value.