tcp messaging using TcpMessaging plugin?
I'm currently preparing for implementation of a tcp messaging system in my project for replicating fairly decent sized data. Too much for the current replication system at least. I could create my own implementation using FSockets or I do believe that I could just use the TcpMessaging plugin added in 4.13. It looks like it was originally added for communicating with sessions launched on Android but after looking through the code, I don't see any reason why I couldn't use it. Any thoughts?
asked Feb 04 '17 at 07:29 PM in C++ Programming
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