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tcp messaging using TcpMessaging plugin?

I'm currently preparing for implementation of a tcp messaging system in my project for replicating fairly decent sized data. Too much for the current replication system at least. I could create my own implementation using FSockets or I do believe that I could just use the TcpMessaging plugin added in 4.13. It looks like it was originally added for communicating with sessions launched on Android but after looking through the code, I don't see any reason why I couldn't use it. Any thoughts?

Product Version: UE 4.14
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asked Feb 04 '17 at 07:29 PM in C++ Programming

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avatar image MJ_01 Feb 04 '17 at 11:55 PM

After further inspection, I am going to write my own implementation based on the TcpMessaging plugin. The main issue is that when the plugin loads, it does some initialization that I would rather not be done.

avatar image MJ_01 Mar 22 '17 at 03:35 PM

After further digging into the source, the TcpMessaging plugin should be exactly what I need. I'm surprised there's not much talk about this plugin yet. As far as I can tell, this plugin is a huge improvement to the engine.

avatar image MJ_01 Mar 26 '17 at 07:51 PM

With that said, I'm still struggling to figure out how to use it. If anyone has any information on how to use this, please send a link my way.

avatar image DantaliaN00 Dec 17 '17 at 11:26 PM

I have the same throughts about this plugin.

Do you have any new info? How to use it for connect to my own server?

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