Mesh intersection distorted

My project recently developed a problem where the intersection between two objects appears distorted. To make sure it was an issue with my project and not an issue with my version of the engine, I open an older version of the project and saw that the intersections looked normal.

This scene contains only a skysphere, a light source, and two cubes, but as you can see, their intersection appears odd, and changes with distance from the objects. Anyone know how to fix this?

After a few moments of tinkering, I discovered that this is caused by setting the camera near clip distance too low (my setting was 0.05). I assume this is still a bug, however, so I’ll leave this up.