Can't disable shadow casting on landscape

I have a tessellated landscape material, and turning off cast shadows on my directional light saves a lot of performance with almost no visual impact. I’ve searched around and it doesn’t seem like there’s any way to disable shadow casting on landscapes. Is this correct? I’d like to have tessellation on my landscape but not pay the extra cost for cast shadows on it that aren’t even apparent due to the angle of the sun.

If it’s not possible currently, I think this would make a very good feature.

Self Shadowing cannot be disabled in UE4, whether it’s landscape or Skeletal/Static meshes. This self shadowing is not paying the cost that dynamic shadow casting would be. However, tessellation on a landscape can become expensive really quickly.

I found a console command that accomplishes what I wanted:

r.AllowLandscapeShadows 0

In case anyone else is having this problem