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Crash when importing .fbx (

Whenever I try to import any .fbx file, the editor crashes and I get this message:

Assertion failed: ShaderFormats.Num() [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line:299]

Product Version: UE 4.14
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asked Feb 05 '17 at 06:32 PM in Bug Reports

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TheDiggerOne
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avatar image KuroSekaie Feb 05 '17 at 07:11 PM

Crash too on FBX Import on 4.14.3. WITH Materials.

avatar image Ed Burgess ♦♦ STAFF Feb 06 '17 at 09:03 PM

Would you mind providing the FBX that reproduces the crash? We have a few different tickets out for import crashes and I want to test if this is a new case.

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1 answer: sort voted first

https://answers.unrealengine.com/questions/558771/ue4-crashes-after-fbx-reimport.html#answer-559262

I got it already solved by Me, the Problem was TAGS of the 3D Programm.

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answered Feb 06 '17 at 09:04 PM

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KuroSekaie
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avatar image Ed Burgess ♦♦ STAFF Feb 07 '17 at 03:06 PM

I'm going to accept this for now. If the OP's issue isn't solved by this please leave a comment and this ticket will reopen for investigation.

Thank you for your answer Kuro :)

avatar image KuroSekaie Feb 07 '17 at 03:11 PM

Your welcome !

avatar image TheDiggerOne Feb 08 '17 at 06:25 PM

Im really sorry, I have exams soon and didnt have time to check my emails :/

So I tried importing it without Materials and Textures like Kuro said and it worked! (It wasnt a problem with the Tags of the 3D Programm, because it worked in both Microstation and Rhino.)

So Thanks for the help! Really appreciate it :)

avatar image KuroSekaie Feb 08 '17 at 06:28 PM

Your Welcome !

Just one THE Tags Works in the 3D Programm YES; but it Won't work when u try to Import it when the tags are not in Correct Order

KS

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