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Can you access character blueprint from widget added to TextRenderComponent without using PlayerIndex?

Hello,

In order to display text over a player, I've created a TextRenderComponent and set it to Space and added a text widget. It displays fine when I use GetPlayer and then give an index to call the text to display from the character blueprint. However, there seems to be no way to call the owner directly from the widget blueprint, and that seems like it will be problematic for network play. Is there any way to do this of which I'm unaware? Is there a good workaround?

Best and thanks,

GideonCrawle

Product Version: UE 4.14
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asked Feb 05 '17 at 06:53 PM in Blueprint Scripting

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gideoncrawle
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